Pete Isensee


Biography

Pete Isensee is the development manager of the Microsoft XNA Professional Game Platform, the team that produces the Xbox 360 XDK and DirectX SDK, software development kits used by professional game developers to produce titles for Xbox 360 and Windows Vista. Before joining Microsoft, Pete was a game programmer, working on titles ranging from casual games to massively multiplayer titles. He's been coding in C++ since 1993, focusing on templates, STL, security and optimization technology.

Email Pete

Gamer Card

Blog

Papers and Presentations

Chills and Thrills: Undefined Behavior in C++

TR1: C++ on the Move

Sublime C++ for Games (download includes audio and other presentations from the 2006 Gamefest system track)

C++ on Next-Gen Consoles: Effective Code for New Architectures

Effective Use of OpenMP in Games

Common C++ Performance Mistakes in Games

Custom STL Allocators

STL Optimization Techniques

Embracing the C++ Standard Template Library

C++ Optimization Techniques

Books

Game Programming Gems 6. Chapter: Utilizing Multicore Processors with OpenMP.

Game Programming Gems 4. Network section editor. Chapter: Bit Packing: A Network Compression Technique.

Game Programming Gems 3. Chapters: Secure Sockets and Custom STL Allocators.

Updated STL allocator code that works on Visual Studio.NET is available. Copy the unzipped files to the same folder as the original files.

Game Programming Gems 2. Chapter: Genuine Random Number Generation

Game Programming Gems. Chapter: Fast Math Using C++ Template Metaprogramming

Magazines

MSDN Magazine. October 2005 Issue. Article: OpenMP and C++: Reap the Benefits of Multithreading Without All the Work. Co-authored with Kang Su Gatlin. Available online

Game Developer Magazine. March 2003 Issue. Article: Developing Online Console Games. Co-authored with Steve Ganem. Available online

Resume

Geek Firsts

Favorite Links

The technical sites I visit regularly are Ars Technica and Slashdot.

Check out some of the cool games created by my friends at Popcap.com.

Gamasutra is the premier game developer site, with excellent articles and gaming news. I also frequent Blues News.

I’ve presented at the Game Developers Conference and Gamefest.

Files for Download

Chills and Thrills: Undefined Behavior in C++ (zipped PowerPoint)

C++ Optimization Strategies and Techniques (zipped PowerPoint)

C++ Optimization Strategies and Techniques (zipped Word)

Embracing the C++ Standard Template Library (zipped PowerPoint)

Updated Gems 3 allocator code (zipped C++ files)

GDC 2003 custom allocators (zipped C++ files)

Code

Updated Gems 3 allocator code (zipped C++ files)

STL Allocator test bed (zipped C++ files)

GDC 2003 custom allocators (zipped C++ files)


Last update Feb 2008

© 2008 Pete & Kristi Isensee. All Rights Reserved